
Draw the line.Take the map.
Link your keeps and troops keep moving. Sortie turns every route into a lasting tactical commitment across a 1,500-level campaign for iPhone only.
15 biomes local campaign save optional Game Center
A route is a promise.
Drag from one keep to another and that line keeps sending troops. It stays live until you cut it or point the keep somewhere else. The strategy is the network, not a queue of one-off moves.
Your keep
Capture and relay
Break the front- Grow.Higher garrisons unlock more simultaneous lanes.
- Relay.A full keep forwards surplus through the chain.
- Reroute.Cut a line the moment the board changes.
One hundred sorties in every climate.
The current source campaign contains 1,500 levels. Fifteen biomes appear exactly one hundred times each, changing the terrain and obstacle language without changing the rules underneath.
- 01Meadow100 levels
- 02Marsh100 levels
- 03Woodland100 levels
- 04Desert100 levels
- 05Twilight100 levels
- 06Ember100 levels
- 07Autumn100 levels
- 08Tundra100 levels
- 09Jungle100 levels
- 10Canyon100 levels
- 11Highland100 levels
- 12Coast100 levels
- 13Ashland100 levels
- 14Crystal100 levels
- 15Storm100 levels
The original 300-level extraction remains in the source only as a backup. The game now loads the full 1,500-level campaign.
The landscape decides what can connect.
Sortie has no hidden edge graph. Every potential lane is tested geometrically against the obstacles on the board. A clear line is open; a blocked line is not. Terrain is not decoration around the tactics. It is the tactics.
- Permanent lanes
- Troops continue until the route is changed.
- Contested routes
- Opposing troops cancel where their supply lines meet.
- Neutral snipers
- Map hazards fire on every side, including yours.
- Relay depth
- Full rear keeps can feed pressure forward through the chain.
The campaign ends at the edge of your device.
Sortie has no custom account, cloud save, or Nintek backend. Progress and settings live in a versioned JSON file inside the app's own container.
- Local record
- Campaign progress, wins, best times, plays, and settings.
- Game Center
- Optional achievements; gameplay still works without sign-in.
- Custom backend
- None.
- Tracking
- The current iOS privacy manifest declares no tracking.
Built and playable. Not publicly released.
Sortie 1.0 build 13 is valid and in internal TestFlight, but it is not attached for review and has no public App Store listing. Public launch details will appear here only when release evidence supports them.
App Store gameplay screenshots remain blocked until the exact build runs on a supported physical iPhone. Source-art compositions, desktop captures, and debug builds are not substitutes.
The product is positioned as one paid-upfront, ad-free game. A final price has not been set.
- Current target
- iPhone only
- Orientation
- Portrait
- Minimum OS
- iOS 14
- Bundle ID
com.nintek.sortie- Current draft
- 1.0 (13) · internal TestFlight
- Public store link
- Not available yet
- Price
- Not announced