One era playable.A wider campaign waiting.
Salvo is a portrait, touch-first tower-defense build for iPad. Its current executable contains 16 synchronized Age of Siege operations; the wider five-era campaign remains blocked on content approval.
Version 1.0.0 (4) 16 Age of Siege operations unreleased


The decision comes before the spectacle.
Salvo's command surface makes the next tactical choice legible: current operation, campaign progress, difficulty, campaign route, and a separate endless mode. The player always knows what will start before the battlefield opens.
- Difficulty
- Easy, Normal, and Hard are explicit choices.
- Campaign
- Progress moves through authored operations and era pages.
- Endurance
- A separate run records its highest completed wave on the device.
- Online service
- None. Game Center is disabled and excluded from v1.
The campaign is real. It is not finished.
The current executable source contains 16 synchronized Age of Siege operations. A five-era framework exists, but the remaining campaign content is blocked pending pilot and blueprint approval.
- Playable now
- 16 synchronized operations
- Campaign frame
- 5 military eras
- Current opening
- Age of Siege
- Release claim
- Pre-release, not content-complete

Place. Fight. Read the result.
Three manifest-backed candidates complete the current release sequence. They were rendered by the automated iPad capture harness; none is presented as a physical-device screenshot.



Five identities define the unfinished campaign.
Current source art establishes Siege, Wastes, Modern, Future, and Xeno as the intended visual sequence. Only Age of Siege is currently playable; the remaining era art is direction, not shipped content.
- 01
SiegeCastles and engines - 02
WastesScrap and survival - 03
ModernCombined arms - 04
FutureDirected energy - 05
XenoOrganic defense
What the current build asks you to do.
- Place
Commit a tower to the board.
Placement snaps to the tactical grid with range and occupied cells visible before confirmation.
- Read
See the wave before it reaches the fort.
The command bar keeps lives, money, wave, speed, and sound state in view while the battlefield remains dominant.
- Adapt
Upgrade, retarget, or sell without leaving battle.
Contextual controls stay around the selected tower so tactical decisions do not become a separate settings screen.
- Secure
Commit the local result first.
Stars, progress, settings, and the highest endless wave remain in the on-device save.
Your defense does not depend on a service.
Salvo is designed to remain fully playable offline. It has no custom account, cloud save, in-app purchase, or Nintek backend.
- Local save
- Progress, stars, endless records, settings, and navigation.
- Online services
- No Game Center, account, cloud save, or Nintek backend in v1.
- Custom account
- None.
- Tracking
- The current iOS privacy manifest declares no tracking.
A valid attached build, still blocked from release.
Version 1.0.0 build 4 is VALID and attached to an editable App Store version, but it remains PREPARE_FOR_SUBMISSION. No App Review submission, public TestFlight group, or public release exists.
Campaign publication is separately blocked pending pilot and blueprint approval. Price, territories, and availability are not authorized for publication.
- Current target
- iPad only
- Orientation
- Portrait
- Minimum OS
- iPadOS 15
- Bundle ID
com.nintek.salvo- Playable content
- 16 Age of Siege operations
- Public store link
- Not available yet
- Physical-device proof
- Still pending